This is the first of 3 decision-related Thinkies. They completely contradict each other, which is a good example of Thinkie-ness. Each Thinkie generates an idea, which you then evaluate.
Pattern: There’s a decision that needs to be made & nobody is making it for no good reason that you are aware of.
Transformation: “If we had to decide today, what would we decide?”
Either you’ll get an answer, in which case you have your decision, or you’ll get reasons for not deciding, in which case you know what you need to learn next.

It seems close to a Thinkie I use: "if you put a gun to my head, then I would choose option B. But I would rather have information X, Y, Z before deciding."
While not really a Thinkie, this reminds me of a powerful decision making technique called "flipit".
When a discussion is going on too long (whatever too long is), and it appears there are two pretty much equal choices which would both work, call out "Flipit". The coin of destiny is tossed by a person advocating one decision, with heads or tails called by the a person advocating the other. The chosen decision is marked and we go on with our day.
This technique is surprisingly useful once the team the team norms include agreeing to abide by the flip.
A variation on this technique uses rock-paper-scissors.